This gives tempo to the corp. While it is not a "trash on sight" card, it has an ability that can really change the course of the game : install something from archive directly, anywhere, at no cost (but no rez).

This is not to be underestimated, as that can give the corp powerful asset/upgrade (like Rashida Jaheem, Wage Workers and The Holo Man), trashed ices (like Border Control) or even an agenda (that can be put inside the protected server, waiting to be scored next turn).

What might have been an exchange of installing The Powers That Be in an earlier turn, to install a card later (a click spent now to save a click later), can become a powerful tempo boost. And this synergize even more with Asa Group: Security Through Vigilance and A Teia: IP Recovery, since those corp gain additional benefit from a free install. Possibly, Near-Earth Hub: Broadcast Center could get a boost also.

The 1 influence for EVERY corp is a fair price for this asset. Much cheaper than using Restore in influences. At a trash cost of 3, it is costly enough to give pause to the runner.

Here is a fun shenanigans that can be done in the Jinteki faction. If you score Hybrid Release using Kakurenbo, you get to put any installable card from archive AND install something from archive or HQ, thus getting 2 installed cards for an agenda point and 2.

The art is amazing and could easily be on a playmat. The quote goes with the art to indirectly refers to Jeitinho, where the runner wins the game by "knifing" 3 times. So much dimensions to this. Amazing!

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Part of the wandering sysop quatuor, with Vovô Ozetti, Adrian Seis and The Holo Man. Of the four, Isaac Liberdade is the least used, mainly because The Holo Man is so powerful.

There are precious few cards that boost the strength of ices. There is Rime, Brasília Government Grid, Helheim Servers and Corporate Troubleshooter.

Isaac Liberdade had an advantage over all those strength booster. First, an advancement is put on the ice, which can be used for other purpose later and second, moving around means Isaac Liberdade can go protect the most vulnerable server.

In the startup format, boosting the strength count more, since breaker availability is not the same. Also, there are ice that get better the more advancement they have, such as Ice Wall, Logjam, Colossus and Mestnichestvo. Getting a free advancement on those, on top of boost to the ice strength, is precious.

Sadly for Isaac Liberdade, it will be matchup dependent. Against a runner who has Lobisomem, boosting by +2 means an extra cost of only 1 for the runner. This also does not help against bypass effect, such as Physarum Entangler, neither does it do anything against direct sub breaking, such as with Boomerang or Botulus. This is why it is not much used in standard, as it would be very much matchup dependent. Adding to this that Isaac Liberdade cost 3 to use. Making it more useful in a glacier deck, where multiple ice can get those counters, thus costing the runner much more than the price of Isaac Liberdade.

At 2 influence, the card could be imported out of faction. But since you can get Corporate Troubleshooter for 1 influence and probably a much stronger effect, then you have to evaluate how good it is in its slot. But, if the runner has to face 3 ices that are 7 strength in a row, it might be enough to secure a remote. It would also allow a corp to have lots of cheap ice that would get a decent strength.

I only wish there was a bit of space for a quote, to give us a sense of the character of Isaac Liberdade. Otherwise, the name is nice ("Libertade" = "Freedom") and the art is very much in line with the idea of a Weyland system operator (sysop). Well done.

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So much synergies with so many cards in Weyland. This operation is just awesome.

It synergize with :

If the corp has a shell game plan, this is the cheap version of using Mitosis, nearly just as good (0 is hard to beat), but not as fast.

This makes advanceable ice outside of Weyland Consortium: Built to Last much easier to use, since this card save 2 and one click to advance two ices. This the efficiency equivalent of Red Level Clearance.

Best of all, this is only one influence, allowing any corp to import it easily. A lot of asset spam deck use some kind of advanceable threat, where Business As Usual would shine.

On top of that, it can be used as a much cheaper version of Mavirus. Yes, Reverse Infection still exist, but nobody plays it (it is an ok card though). Especially in Startup, where Mavirus is not present.

The art, the quote, the effect and the name go together completly. Wonderful!

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Logjam stocks went up in the startup format with the ban of Pharos.

However, even if Pharos is present, Logjam is still good. Why is that?

First, it gets advancements for free. This synergize with Trick of Light and Hearts and Minds, which can use those advancements, without forcing the corp to first put them there.

Second, it has 3 end the run subroutines. Making it difficult for Botulus and impervious to Boomerang.

Third, on a face check, it gives back 2 to the corp, making this ice cost functionally 4.

Finally, it can have near infinite strength (helped by cards like Tree Line), contrary to Pharos, possibly making it impossible to break.

The big downside of this ice is that Hush put it at zero strength.

Art shows a log jam, in the literal sense of it. It is a bit hard to make out, because of the color saturation. It could have been a log (as in computer logs) jam also. Both work, making it a clever word play. This gives the idea of a big barrier. Ok.

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Such a good ice with a cool ability. Obviouly, the expendable trait is taylor made for Nuvem SA: Law of the Land. But even other corp will profit from this ice.

First, it is a fairly cheap early gear check that end the run. But, it get better. Suddenly, you can get rid of trojan located on the ice by bringing it back to HQ. Just like Tatu-Bola (but barring Hush). At 2, it is fairly cheap to trash a trojan (like Slap Vandal).

Better yet, it allows the corp (and Nuvem in particular) to better manage their hand and archive to bring back agendas. Just like having Attitude Adjustment, but double with and ETR ice. If the corp play more than 8 agendas, having at least one Descent has fairly good value just for that.

Finally, at 2 influences, this can be played out of faction, especially if having hand management cards and ices is restricted by card slot (like a lot of Sportsmetal: Go Big or Go Home decks).

The art, name and quote goes well together. While I'm not entirely sure how it relate to the effect, it is a very good design.

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