Plutus (💀đŸȘ™đŸ™) seems very cool, it both has high intrinsic value and synergizes with multiple identities.


Notes:

  • It re-plays any Transaction, which all earn credits (and some can also draw, install, advance, even gain a click, etc). Any archetype that wants a lot of credits may want this. For example, “flashing Government Subsidy back” brings up to twenty credits (+10[$] for just [click], CARD over two turns).

  • It plays them clicklessly. Thus, any Install 1 card from HQ (Greasing the Palm, Peer Review) or Gain [click] (Red Level Clearance, Petty Cash) lets you fast-advance 3/Y’s; and even Place 1 advancement (Key Performance Indicators) lets you never-advance a 4/Y.

  • You could trash operations while rezzing, to clicklessly play one (immediately). But If you want to play those twice, its additional Forfeit 1 agenda or Reveal and trash 3 cards from HQ cost lets you rez it even before you scored any agendas (or if you just want to keep it). And could be ignored with Eminent Domain.


Synergies:

  • It “doubles” operations, which re-triggers the new Zwicky and Nebula (especially Gemilang), as well as Nuvem (FWIW).

  • It can forfeit a Greenmail, triggering Zwicky.

  • Cards are trashed from HQ, which triggers the new AU Co. ID.

  • Three cards are trashed, which enables the new PT Untaian ID.

  • The cards are trashed faceup, which turns on Armed Asset Protection (a Transaction itself), Logjam, etc.


See: s:transaction t:operation z:standard

Compare:

  • Bryan Stinson ([click]: Play a transaction operation from Archives.)
  • Corporate Town (As an additional cost to rez this asset, forfeit 1 agenda.)
  • Audacity (Play only if there are at least 2 other cards in HQ. Trash all cards from HQ.)

Flavor:

  • PloĂ»tos (Plutus) was the Greek “God of Wealth” (transaction); and
  • Ploutƍn (Pluto) was the “God of the Underworld” (Archives), AKA. Hades.

en.wikipedia.org

Ploutƍn was frequently conflated with PloĂ»tos, the Greek god of wealth, because mineral wealth was found underground.

en.wikipedia.org

Maintenance Access (đŸ„·) is an “Event-ified Sneakdoor Beta”! It:

  • gives you an HQ-Success, not just HQ-Breach (unlike Virtuoso, Eru Ayase-Pessoa, or Beatriz Friere Gonzalez). You will trigger a Maglectric Rapid or PAN-Weave, help enable Jeitinho, and so on.

  • replaces with a “Re-Approach” (would approach Archives 
 change the attacked server to HQ and approach HQ), like Sneakdoor’s “Re-Declare” (would be declared successful 
 change the attacked server to HQ). The run will still get declared successful on HQ, not Archives (and will also triggers any defensive upgrades, FWIW).

  • is a Double. To Deep Dive by running Archives twice (and R&D once), you'll need an extra click (from Sable and/or Swift). BTW, if you installed a Sneakdoor or Slipstream on the turn you use it, then it became a “pseudo–Event: Run - Double” anyways.

  • is an Event (not a Program), which taxes “−1 Hand-Size, −0 Memory-Limit”. Unlike SB’s −2[mu] (which taxed both).

Design

Pinhole Threading is the “horizontal” complement to “vertical” bypass/derez/rez-tax effects (like Inside Jobs, Windows of Opportunity, or Tread Lightly’s).

“Passing-Horizontally” cards can:

  • “distort” (non-derogatory) ice-placement differently, such as: the Corp icing Archives to protect HQ against MA (and not just double-/triple-icing HQ to protect against Inside Job, Bankhar, etc).
  • “reify” dynamic play-patterns, such as: run HQ (force ice rez there, maybe even jacking out afterwards), then run remote (if ice here would be unrezzible). That is, if NSG printed a “Central→Remote Redirect”, like:

    • Run a central server. When you would approach that server, instead change the attacked server to a remote server (if able) and approach it. (passes ice)
    • Run a central server. If that run would be declared successful, change the attacked server to a remote server for the remainder of that run. (passes upgrades too)

However, Runner-side server-redirection rarely gets printed, so I've been wanting more for years (especially as Criminal events). Below was my custom card (designed once I realized Sneakdoor was rotating). It was also a Double, but because of the extra value (multiaccess, draw), not to avoid Deep Dive (since mine wasn't play tested, theirs was LOL). And it let you hit R&D as well as HQ, so that Criminals could attack R&D (like for Zahya and WAKE Implant), the way Shapers can pressure HQ (like with Burner).


Sneakdoor Heist
[$1] Event: Run - Double
[criminal 3/5]
As an additional cost to play this event, spend [click].
Run Archives.
If that run would be declared successful, change the attacked server to HQ or R&D for the remainder of that run.
When you breach the attacked server, access 1 additional card.

Synergies

HQ-Succeeding/Breaching triggers/checks (non-Event):

HQ-Multiaccess:

See x:hq t!event d:r


“Run-Events-matter”:

  • MuslihaT (draws it).
  • Swift (reimburses the Double 's click-loss).
  • Sang Kancil? (irrelevant, unless Archives is Code-Gate’d)

Your hypothetical redirect to remote exists in the mich healthier form of pinhole threading.

right, but the re-approach templating would still trigger Skunk/Void/etc.

NBT is like a “yellowshifted Bacterial Programming”.

For example, after the Runner steals it (with five-ish cards in hand and just two credits in pool), you can: click it to draw 4 (shuffling away an agenda), play Your Digital Life (netting+$7), then play a kicked Oppo Research (the stolen 5/3 turning on both the Threat 3 and the “Reprisal”).


The agenda-counter templating increases the flexibility (and simplifies the timing) of:

  • When this agenda is scored or stolen, draw 4 cards, then shuffle any number of cards from HQ into R&D.

Hantu (đŸ‘») is a semi-Fixed-Strength (and semi-Limited-Usage) breaker: halfway between disposability (like Propeller) and high-base-strength (like Buzzsaw).


For example, it can interface with Ansel 1.0 twice, or Biawak once. After which, you must spend Leech counters, have charged it with Cookbook, or so on.

(I don't know about the power-level, but I do love the design.)


Hantu is a ghost/spirit in Malay/Indonesian. (False cognate with "haunt"!)

Hantu (Wikipedia)

Like Nico Campaign, Otto is a three-turn drip, with an extra payout afterwards, but +[click][click] versus +3[$], Draw 1. NB. Nico’s gives you twice as many “units-of-value” (unless you're scoring agendas, spamming assets, using abilities, or so on with Otto’s).

Like MCA Austerity Policy, Otto is a three-turn “countdown”: if you can protect it for those turns, you'll gain two clicks (for a five-click turn, enough to FA 4/2’s or NA 5/3’s). NB. Otto’s last drip (take 2[$] from this and gain [click][click]) funds two basic-advances (1[$], [click]: Place 1 advancement counter.) flush.

Very cool.


IMO, Null Signal should print more such “Dripping-Countdown” campaigns. Both with economy bonuses (like Otto, or costlessly-installing, never-advancing, etc), as well as with offensive bonuses (like damage, tags, trashing installations, zapping credits, de-allotting clicks, etc).

PS. I had a custom Jinteki asset with Do 2 net damage after dripping for three turns (CF. Urban Renewal), as well as a Weyland one with Trash 1 installed resource; after the Reboot Project released an NBN one with Give the Runner 1 tag (Engagement Metrics). But I prefer NSG's countdown of three-turns (two-turns-rezzed).


[$3] ASSET [-$3]: Advertisement - Hostile - Clone
[jinteki 3/5]
When you rez this asset, load 8[$] onto it. When empty, trash it and do 2 net damage.
When your turn begins, take 2[$] from this asset.