Like Nico Campaign, Otto is a three-turn drip, with an extra payout afterwards, but +[click][click]
versus +3[$], Draw 1
. NB. Nico’s gives you twice as many “units-of-value” (unless you're scoring agendas, spamming assets, using abilities, or so on with Otto’s).
Like MCA Austerity Policy, Otto is a three-turn “countdown”: if you can protect it for those turns, you'll gain two clicks (for a five-click turn, enough to FA 4/2
’s or NA 5/3
’s). NB. Otto’s last drip (take 2[$] from this and gain [click][click]
) funds two basic-advances (1[$], [click]: Place 1 advancement counter.
) flush.
Very cool.
IMO, Null Signal should print more such “Dripping-Countdown” campaigns. Both with economy bonuses (like Otto, or costlessly-installing, never-advancing, etc), as well as with offensive bonuses (like damage, tags, trashing installations, zapping credits, de-allotting clicks, etc).
PS. I had a custom Jinteki asset with Do 2 net damage
after dripping for three turns (CF. Urban Renewal), as well as a Weyland one with Trash 1 installed resource
; after the Reboot Project released an NBN one with Give the Runner 1 tag
(Engagement Metrics). But I prefer NSG's countdown of three-turns (two-turns-rezzed).
[$3] ASSET [-$3]: Advertisement - Hostile - Clone
[jinteki 3/5]
When you rez this asset, load 8[$] onto it. When empty, trash it and do 2 net damage.
When your turn begins, take 2[$] from this asset.
As I was first reading this card, I thought the flip side would just draw like Hoshiko.
— D4v1d-Gr43b3r