While Madani doesn't give you any +1[mu] (like every other Console), it does implicitly increase your virtual memory-limit: hosted programs won't use MU, but they will still be available to install mid-run. CF. a Leprechaun-esque a Daemon with The memory costs of hosted programs do not count against your memory limit.

It can also repeatedly enable DZMZ Optimizer on the Corp's turn (saving 2[$] per ‘round’). Same with other The first time each turn you install a program, … or The first program you install each turn … triggers/conditions, (although not LilyPAD, being a Console itself).


However, I'd prefer a templating that preserves hidden-information, like:

  • [click]: Host any number of cards from your grip facedown on this hardware.
  • Once per turn → 0[$]: Install 1 hosted card that's a program.

PS. The first three times I re-read Madani, I realized something new. Very Shaper!

At first glance, this simply seems like a worse nearprint of the rotating Dirty Laundry, increasing the credit threshold by 1 and narrowing it down into Crim. But it paying off at the success of the run crucially means you can already use the payout for trash costs of cards you are accessing (or for Ikawah Project-style agenda steal costs, if we're ever revisiting that).

Also, the higher cost means we can take more credits from Mystic Maemi!

Nice observation there about paying off earlier than Bravado and Dirty Laundry, I hadn't twigged that

Anthill is Weyland’s “long Rashida”!

  • T+0: Install it and protect with a Kessleroid. Jamming a 3[$]-to-rez asset behind a 2[$]-to-rez gearcheck is affordable even without Hedge Fund.
  • T+1: +1[$], 1 card. You'll break even on rez (WRT “units of value”), but you can't have completely bankrupted yourself rezzing ice.
  • T+2: +5[$], 2 cards. You'll profit more, but you'll need to protect it rezzed for a turn. CF. Nico Campaign.

Design-wise, Anthill is the first(?) “Two-Turn Asset”. Most are either:

  • “One-Turn pseudo-Operations”: like Rashida, Gaslight, etc. or:
  • “Three-Plus-Turn” drip/click econ: like Otto, Nico, and other Campaigns.

This “One turn face-down; One turn face-up” (first with security through obscurity, then with security through.... ice, reprisals, etc) feels dynamic. You're still ramping rapidly, but not quite as easily as with Rashida. You're still exploiting hidden-information and click-constraints (the Runner checking unrezzed remotes), but you can't just spam three of these assets uniced.

I'd love more such “Contracts”.


BTW, this was the first card spoiled in Elevation’s “neo-Rashida cycle (non-neutral, powerful, accelerated econ assets/upgrades):

  • 🟢 Anthill Excavation Contract
  • 🟣 Humanoid Resources
  • 🔴 Mitra Aman?
  • 🟡 Maybe NBN will get the “⅔ Rashida” ([$0]When your turn begins, you may trash this asset to gain 2[$] and draw 2 cards.).

Mycoweb looks sweet.

Synergies:

  • Can do 2–3 net damage (for just $0–$2): if you resolve a Bathynomus (sentry with three-damage sub, thanks @Cobalt), or a Karunā (sentry with two-damage sub), or an unrezzed/archived Anemone (for 1[$] total, by installing it in front of Mycoweb, since Anemone reads When you rez this ice during a run against this server, …).

  • Can do 5 net damage(!): three from a cheap Sentry, like Bathynomus (3[$]-to-rez); plus two from a (pricy) Code-Gate, like Vampyronassa (7[$]-to-rez).

  • Can “mimic” an EtR: with Flyswatter (or any “new Lotus Field”?).

  • Could even “mimic” a Destroyer: with out-of-faction ICE.


Related:

  • Like Ivik (a Barrier that's cheapened by Code-Gates), it cares about icetypes.

  • Like Vampyronassa, it's a four-sub Code-Gate. Its ceiling is higher: install and rez some trashed ice in the third-outermost position (for two credits less, rather than two credits more), then end the run as well as dealing damage. But its floor (given ice-empty Archives and uninstalled non-Barriers) is much lower: literally ↳ ∅. ↳ ∅. ↳ ∅. ↳ ∅.


Direct Subroutine Resolution:

  • Unlike most other Resolve 1 subroutine on a rezzed …. effects (like Ravana 1.0), Mycoweb can resolve subroutines on unrezzed ice (if you can afford the discounted rez-cost) and even trashed ice. CF. The banned Nanisivik Grid, which could also resolve unrezzed/trashed subs; but ignoring rez-cost, barrier subs too, and unbreakably (being an upgrade). This makes it less “conditional”, while still giving you the implicit strength-boosting (Mycoweb has 5 strength, Bathynomus/Anemone have less); as well as flexibility (like a ↳ Do 2 net damage or end the run.), FWIW.

  • While splitting a Do N damage. effect across N multiple smaller ↳ Do 1 damage. subroutines is better in general (being more taxing to fully-break), keeping it on a single larger subroutine is better with resolution effects. Same with other numerical effects besides damage-dealing damage (like credit-zapping).


Just as an FYI, Bathynomus is not a Code Gate - it's a Sentry. You do have Vampyronassa for net damage, though, so you can still do 5 damage with the squid + the beetles!

Thanks for the correction @Cobalt. Edited. (I was surprised by the facecheck on a code gate, since I had confused it with Crick LOL. But of course three damage for three credits is a sentry.)

I think the current ceiling is 7 net damage - 2 from an

I think the current ceiling is 7 net damage - 2 from an Anemone rez, 3 from Bathynomus, and another 2 from Vampyronassa. Unlikely to happen, but fun to have the dream.

@Strategery that's awesome

“Draining” multiple credits, Transfer is a “(mini) Siphon reborn”!

  • It can be a nine-credit swing (their -3[$] into your +6[$]), and you still breach HQ.

  • Even as a six-credit swing, and with an op/ice accessed, it's bounce-back econ with econ-denial. For example, if you detag ASAP (minus your -2[$], [click]), or if the Corp rezzed down to two credits mid-run (their -2[$] into your +4[$]).

Until release, see the reviews on Diversion of Funds and Account Siphon for the general strategy/behavior.


Synergies:

  • With a PAN-Weave, it's an four-credit zap (their -4[$] into your +7[$]). And zapping credits is self-synergistic in a way earning credits isn't.

  • In Zahya with a Docklands Pass, you can burst up to 8[$] from bankruptcy (while accessing two cards).


Flavor-wise, money has diminishing-returns of utility: each credit is worth more value for the less rich (Runners) than for the richer (Corp).

It's on par with DoF IMO. The breach and no additional click loss (which is arguably worth 2c) makes up for smaller credit swing.

Well you still loose a click with tag removal most of the time. So it's worse then DoF.

I think it's different, not worse or better.