While Wage Workers can allow you to install a 4th card on the board in a turn, this is almost as good. You get to install something on the board (anywhere!) clicklessly. Talk about click efficiency.

On top of this, Warm Reception is obviouly made to combo with Working Prototype, with its derez ability. But it also combo with assets like Spin Doctor, Malia Z0L0K4, Marilyn Campaign, Regolith Mining License, Drudge Work.

It also powerup harmonic ices like Echo in theory, but that is kinda expensive, unless you are playing Vovô Ozetti. Better to use it on Gatekeeper, Ablative Barrier. If you want to be spicy, you could derez Anemone, Magnet, Ping, Unsmiling Tsarevna or Stavka.

The issue is, as always, card slot priority. Because you could get the same effect with Red Level Clearance and Wage Workers has more uses. Still, this card could easily go into asset spam deck like Near-Earth Hub: Broadcast Center. In NBN, trashing this asset would make Oppo Research enabled, which is what you want anyways. At only 2 influences, it is really easy to splash out of faction.

A banger of a card. Art, quote and name of the card all go together, along with the effect of the card. Kudos to the devs!

4178

It’s fascinating to see the innovative mechanics behind card games like "Game Changer." The strategic elements definitely add depth to gameplay, making every match unique and engaging. Based on my experience, if you’re looking for an exciting way to enjoy similar thrill and strategy, I suggest exploring this platform for online gaming and betting. It's got a great variety of options that can really enhance your experience. Check it out here: mostbet.biz.in You'll find plenty to keep you entertained!

1

I'm surprised there's no review for Boto, so I'll leave one. Because Boto is excellent. 6 str, 2 ETRs and a third mean subroutine? Sounds like Brân 1.0 to me!

Of course, Boto here requires Threat 4, which means it's not quite there from the get go. Getting there isn't too too difficult; Regenesis on a 3 pointer is one score, two of Nisei MK IIs and/or Sisyphus Protocols ade fine since they're also amazing agendas to score. But if the Runner is stealing agendas, it could take a while, and it has some minor anti-synergy with Punitive Counterstrike decks that want to run only 3 pointers (but I feel like those decks are often on Regenesis anyways).

On the other hand, it can't be clicked through, so the face check 2 damage is quite mean, and it keeps that resilience to Boomerang. Trashing from hand is a non-issue for the most part; Jinteki has cards like Mindscaping and Charlotte Caçador to refuel quickly, and it can even get pesky spare agendas out of the game to be scooped with a Spin Doctor or Longevity Serum back into R&D. It also turns on cards like Jinteki: Restoring Humanity or Cohort Guidance Program.

And the break numbers? Propeller eats 2 counters before the Threat text and 3 after, so due to this card (and Bran 1.0 splashes) Shapers have to be very careful with where they spend their power counters. Those Tatu-Bolas or Border Controls suddenly are way more taxing. Cleaver breaks for 3/4 before the K2CP Turbine rig of doom comes down... oh wait it's lategame and the Threat text is active, too bad (granted, Leech or Ice Carver can save 2+ credits). Manually breaking with Curupira is an expensive 6-8 credits, but be careful where you put other barriers as Boto is a prime target for the power counter skip. Just be careful around Arruaceiras Crew Devil Charm decks. Crocodiles do not like gangsters coming in and blowing them up.

Tl;dr, if you have something to protect, there are few ICE in the game more efficient than Boto. Play it in any Jinteki deck with a score out plan. You can't go wrong.

World tree [WT] is nemesis for corporations. Especially in Arissana Rocha Nahu: Street Artist the Toad. Because it has 3 keystones: tutoring, economic advantadge and interraction with a whole runner deck. For activation you need sussesfull run and sacrifice of an installed card. That's easy condition for shapers, cause they have a lot of cheap or situational cards to sacriface. Notable mentions - Muse, Coalescence, Self-modifying Code. And what you get from the tree once per turn? Flexibility, credits, click compression. WT has all answers for any matchup - credits, flatline defence, breakers, trashers. In comparison with Rosetta 2.0 it always get discount of 3 credits and interact not only with programs, but with recourses (reinstalling Daily Casts, Miss Bones, Earthrise Hotel etc.) and hardwares (LilyPAD, DZMZ Optimizer, Boomerang etc.). And our Toad has quite broken interaction with WT - fuel the engine via installing programs mid-run. Moreover, the Toad don't afraid to facecheck and has answers (Physarum Entangler, Ika, Mayfly) for nasty rigshotting ices, thus defending WT. So, World Tree prevails in current meta, but today should be banned. Would be a good piece of wooden furniture for corporate bosses, hehe.

Other Criminal consoles tend to signal your strategy to the Corp, which can influence their early game decisions. For instance, if I see a Doppelgänger on the table, I immediately anticipate a taxing ice on archives. In contrast, a player using Desperado keeps their intentions ambiguous, making it hard for the Corp to predict their moves.

In summary, Desperado not only enhances your gameplay but also maintains an element of surprise, making it a must-have for any serious player. Its versatility and effectiveness solidify its place as a cornerstone in competitive decks. geometry dash breeze is another review.